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Yojimbo ffx hd haggle full#
The battle is also made easy by using special dresspheres, the best option being the Fiers attack with Paine's Full Throttle.Īnother good choice is the Berserker with automatic counter abilities. If fought in Chapter Five and after defeating the Black Elemental, one can also equip the accessory Cat Nip to one of the girls and get her to HP Critical health and use the Gunner's Trigger Happy this no longer works in the International and HD Remaster versions as Cat Nip gives Auto-Berserk. Should one of the characters get KO'd, the party can use a Phoenix Down to revive them. When Yojimbo uses Zanmato, Alchemist can either use a Mega-Potion from the inventory, or mix a Potion and a Hi-Potion. The two attacking characters should use their strongest attacks while the Alchemist heals. It is best to equip each character with an accessory that protects against Poison (such as Star Pendants and Glass Buckles) and to have two strong dresspheres, such as the Dark Knight or Samurai, and one Alchemist. This gesture was demonstrated before every attack in Final Fantasy X. This attack is signaled by a subtle visual cue: Yojimbo holds the right hand up in front of him, with his palm facing left. If the player fails to heal on time, Yojimbo will follow up with Daigoro to finish the player off. You need to go to the monster arena in the calm lands, and purchase some training weapons, then go to each area and capture 10 of each, it's important, when you've captured all the monsters you'll be able to purchase clear spheres, which allow you to clear smal. Yojimbo's ultimate attack is Zanmato, which will take everyone in the party down to 1 HP and 1 MP. He can inflict status effects, such as Poison, with his Daigoro and Kozuka attacks. Yojimbo can drain 1/4th of MP with his Kozuka attack. Daigoro, his dog, usually follows up with a non-elemental attack, but cannot be targeted by the player it is considered one of Yojimbo's weapons. Yojimbo's main attack is Wakizashi, a sword slash for non-elemental damage.
